#pragma once
#include <ISceneNode.h>
#include <ISceneManager.h>

namespace catan
{
	using namespace irr;
	using namespace irr::scene;

	class FieldNode
	{
	public:
		FieldNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
			const core::vector3df& position,
			const core::vector3df& rotation,
			const core::vector3df& scale)
		{

		}
		virtual ~FieldNode(void){}
	};
}

